- In SlimeClimb, you’ll brave the tight, monster-filled dungeons and caves of Subterra.
- Jump, bounce, and leap over hazards while confronting dangerous boss enemies.
- This solo-developed project is in open beta now, with an iOS TestFlight version coming soon.
Platformers once ruled the console scene, but in recent years, the genre faded from the AAA spotlight. However, among indie developers, it’s alive and thriving. A standout example is SlimeClimb, a solo-developed action platformer inspired by Terraria.
Completely free-to-play, SlimeClimb casts you as a humble slime, bouncing your way upward through the subterranean world of Subterra. Dodge traps and enemies—but beware, it’s not just spinning blades and flames you need to avoid. Powerful boss creatures will also try to stop your climb.
It’s easy to spot another major influence in SlimeClimb: the iconic indie game Super Meat Boy. That’s not a drawback, though. SlimeClimb was clearly designed for mobile from the start, with portrait-oriented levels that fit the platform. For an indie project, the level of polish is especially noteworthy.
He slimedmeSlimeClimb also adopts a popular trend among indie releases—a creator mode. Build your own levels and share them with the community. While not entirely new, this feature will greatly extend the game’s replay value if it gains a following.
Jump into SlimeClimb today via the open beta on Google Play, or register for the iOS TestFlight build!
Want to see what makes indie mobile games so compelling? Browse our curated lists for standout titles. We’ve ranked the top 20 best indie mobile games right now, so you can explore beyond the usual AAA offerings.