Civilization VII: A First Look at the Reviews
With Sid Meier's Civilization VII launching next week, the review embargo has ended, and initial impressions are flooding in. Here's a summary of the key takeaways from various gaming outlets.
The most lauded new feature is the Era System, a significant departure from previous iterations. This system introduces dynamic civilization evolution, replacing the static approach of earlier games. This change directly addresses past criticisms, such as excessively long game durations and the dominance of a single civilization. Each of the three distinct eras offers a unique gameplay experience, complete with its own technological advancements and victory conditions.
Another popular addition is the ability to combine leaders and civilizations, creating unique strategic possibilities. This flexibility allows for creative leader/civ pairings, although historical accuracy may sometimes take a backseat.
Reviewers also praised improvements in city placement, resource management, district construction, and the user interface (UI). However, some found the UI's simplification to be excessive.
Despite the positive aspects, several criticisms emerged. Many reviewers felt the maps were too small, reducing the sense of scale present in previous Civilization games. Technical issues, including bugs and frame rate drops (FPS drops) when accessing menus, were also reported. Furthermore, some matches concluded prematurely, leaving players uncertain about the final results.
Given the immense scope and replayability of a Civilization game, a truly definitive judgment will require extensive community exploration. Nevertheless, these initial reviews offer a comprehensive preliminary assessment of Civilization VII.