
Tarneeb, known as "rule" in the Arab Gulf states, is a popular card game across Arab countries, especially in the Levant. This engaging game is centered around winning consecutive Tarneeb rounds and is typically played by four players divided into two teams, with each team consisting of two players seated opposite each other.
The game uses a standard 52-card deck, excluding Jokers. The gameplay begins with the dealer distributing cards starting from the player to their right. The bidding process, which determines the Tarneeb suit, starts with the player to the left of the dealer. Bidding ranges from 7 to 13, also referred to as "Cabot" or "livers." The bidding proceeds in a clockwise direction, and the highest bidder chooses the Tarneeb suit.
During the game, if a team fails to meet their bid, they face penalties. For instance, if a team bids 10 but only collects 9 tricks, they score zero, while the opposing team scores points for the tricks they won, which in this example would be 4 points if they collected 4 tricks. If the opposing team wins 5 tricks, the bid is considered a "scam," and the bidding team faces a penalty.
The game concludes when one of the teams reaches either 61 or 31 points, depending on the pre-agreed target before the start of the game.
The card hierarchy in Tarneeb is as follows, from highest to lowest:
- A (Cut)
- K (Sheikh)
- Q (Girl)
- J (Born)
- Then descending from 10 to 2.