Path of Exile 2 Devs Comment on Endgame Difficulty

Author: Nora Feb 20,2025

Path of Exile 2 Devs Comment on Endgame Difficulty

Path of Exile 2's challenging endgame has sparked debate among players, prompting a response from developers. Co-directors Mark Roberts and Jonathan Rogers defended the difficulty in a recent interview, emphasizing the importance of meaningful consequences for death. They argued that the current system, which includes the loss of experience points during the Atlas of Worlds endgame progression, prevents players from prematurely advancing beyond their capabilities. Rogers stated, "If you’re dying all the time then you’re probably not ready to keep going up the power curve."

While acknowledging player concerns, the developers affirmed their commitment to maintaining a challenging endgame experience. They highlighted the significance of risk and reward, suggesting that simplifying the difficulty would detract from the overall gameplay. The team at Grinding Gear Games is currently reviewing the various elements contributing to the endgame's difficulty to ensure the most authentic and engaging experience.

Path of Exile 2, launched in early access in December 2024, features a revamped skill system with 240 active skill gems and 12 character classes. The endgame, accessed after completing the six-act story, presents players with 100 challenging maps within the intricate Atlas of Worlds. These maps feature demanding bosses, complex layouts, and require highly optimized builds for success. The recent Patch 0.1.0 addressed several bugs and performance issues, particularly on PlayStation 5, while Patch 0.1.1 is anticipated to further refine the experience. Despite available strategies and guides focusing on high-Waystone Tier maps, gear optimization, and strategic portal use, the endgame remains a significant hurdle for many players. The core challenge, however, remains a key design element for the developers.