Embark on a thrilling journey through the cooperative horror universe of *R.E.P.O.*, where every mission is fraught with tension and unpredictability. As you navigate through abandoned locations in search of valuable items, you'll encounter a variety of terrifying monsters, each eager to thwart your progress to the next level.
Each creature in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, demanding that you adapt your strategies to ensure your team's safe return to the truck. Some monsters stealthily stalk you before launching an attack, while others are audibly loud, making stealth impossible. Yet, this doesn't guarantee your safety. Certain monsters are attracted to noise, compelling you to move silently, whereas others rely on sight, making it crucial to keep them in your line of sight for survival.
With such a diverse range of monsters, understanding which ones pose a significant threat versus those that are mere annoyances can be challenging. However, knowing their behaviors and damage potential is key to surviving in *R.E.P.O.*. This knowledge can be the difference between life and death for you and your team.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're unprepared.
Tier 4 – The most dangerous monsters, capable of one-shot kills at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Leave it alone, but it can be a strategic asset against the Huntsman if timed correctly. |
Gnomes | 1 | They inflict minimal damage and are easy to dispatch. |
Animal | 1 | Individually weak, they can be picked up easily and are effective at clearing Gnomes. |
Hidden | 1 | Can transport you back to the truck or into a monster's path, but deals no damage itself. |
Shadow Child | 1 | Avoid eye contact to remain unharmed. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | Slow unless provoked, its breath can cause damage, but it's easily avoidable. |
Peeper | 2 | Inflicts minor damage when eye contact is made, but becomes dangerous with other monsters nearby. |
Chef | 2 | Can roll into each other, causing self-destruction. They can't reach you if you're elevated. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites, dangerous only if caught in the blast. |
Huntsman | 3 | Tracks by sound; silence or using the duck strategically keeps you safe. A gunshot could end your run. |
Rugrat | 3 | Extremely strong, capable of killing with thrown objects. A vase can be a one-shot kill for low-level players. |
Upscream | 3 | Similar to Animal but far more damaging. Multiple Upscreams can overwhelm you. |
Mentalist | 3 | Poor vision but acute hearing, allowing for evasion. Each hit deals 50 damage, and multiple can spawn. |
Trudge | 3 | Extremely slow and loud, audible from a distance, but a direct hit is game over, even with health upgrades. |
Reaper | 4 | Slow until you're spotted, then they accelerate. Audible approach allows for escape, but without upgrades, you're quickly dead. |
Clown | 4 | Charges upon sighting you, equipped with a deadly kick and laser attack. |
Robe | 4 | Silent and stealthy, often spotting you first. Can maneuver under furniture and pursue relentlessly. Deadly if caught. |
Headman | 4 | Unrelenting in pursuit, each bite inflicts 50 damage, posing a severe threat. |
Armed with this knowledge of the dangers lurking in each new location, explore our other *R.E.P.O.* guides for strategies on how to confront these fearsome foes.