Andrew Hulshult 2024 Interview: DOOM IDKFA, Blood Swamps, DUSK, Iron Lung, AMID EVIL, Music, Guitars, Cold Brew Coffee, and More

Author: George Jan 21,2025

This extensive interview with Andrew Hulshult, a renowned video game composer, delves into his career, creative process, and musical influences. From his early work on projects like Rise of the Triad and Duke Nukem 3D Reloaded to his contributions to major titles such as DOOM Eternal DLC and Nightmare Reaper, Hulshult discusses the evolution of his musical style and the challenges of composing for video games.

Andrew Hulshult

The conversation covers a wide range of topics, including:

  • His career trajectory: Hulshult recounts his unexpected rise to prominence after initially considering leaving the industry. He emphasizes the importance of balancing artistic vision with financial stability.
  • Misconceptions about video game music: He challenges the notion that video game music is easy, highlighting the complexities of understanding game design philosophies and collaborating effectively with developers.
  • Specific game soundtracks: He details his approach to composing for various games, including ROTT 2013, Bombshell, Dusk, Amid Evil, and Prodeus, explaining how he balances his personal style with the game's atmosphere and requirements. He shares anecdotes about the creative process and the challenges faced during the development of certain projects.
  • His musical gear and setup: Hulshult provides a detailed description of his guitar setup, pedals, amplifiers, and recording process.
  • Working on the Iron Lung film soundtrack: He discusses the differences between composing for film and video games, and his collaboration with Markiplier.
  • His first chiptune album, Dusk 82: He reflects on the challenges and rewards of working within the constraints of chiptune music.
  • The DOOM Eternal DLC: He reveals the story behind his involvement with the official DOOM soundtrack and his approach to creating new music for the DLC, including the popular track "Blood Swamps."
  • His musical influences and favorite artists: He shares his favorite bands and artists, both within and outside the video game industry.
  • His current workflow and daily routine: He discusses his approach to maintaining a creative balance and improving his skills.

The interview concludes with Hulshult's thoughts on hypothetical projects, his favorite musical memorabilia, and his coffee preferences. The conversation offers valuable insights into the life and work of a successful video game composer and the challenges and rewards of creating music for interactive media.

Andrew Hulshult's Guitar

Andrew Hulshult's Schecter Guitar

Andrew Hulshult's Coffee Setup

Andrew Hulshult's Old Guitar

Andrew Hulshult's Setup

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