Ubisoft Revives Splinter Cell with New Steam Achievements for 12-Year-Old Game

Author: Aurora May 13,2025

Great news for fans of Sam Fisher: Ubisoft has reaffirmed its commitment to the Splinter Cell series by adding Steam Achievements to the 2013 release, Splinter Cell: Blacklist. This update marks the first significant action regarding the franchise since the 2022 update on the Splinter Cell Remake, where IGN interviewed Ubisoft Toronto developers about their approach to the game's design.

Ubisoft announced, "Agents, we are pleased to announce that Steam Achievements are now available for Splinter Cell: Blacklist!" The achievements will be "retroactively earned for the accomplishments already completed in your game," but players must launch the game at least once to sync them. "Once synced, the previously unlocked Ubisoft Connect achievements will be automatically unlocked on Steam," the team explained.

Interestingly, while adding achievements that can be earned retrospectively, Ubisoft chose not to include the additional 19 online achievements available on consoles. This decision ensures that players can still achieve 100% completion on Steam.

The stealth-action series is poised to make a comeback with the Splinter Cell Remake, a ground-up rebuild of the original game using Ubisoft's advanced Snowdrop engine. Creative director Chris Auty shared insights on the remake in 2022, stating, "20 years later, we can look back at the plot, the characters, the overall story of the game [and] make some improvements — things that might not have aged particularly well. But the core of the story, the core of the experience will remain as it was in the original game."

In other Ubisoft news, the company recently formed a subsidiary focused on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, backed by a €1.16 billion (approximately $1.25 billion) investment from Tencent. This move follows the announcement that Assassin's Creed Shadows has surpassed 3 million players. Ubisoft has faced challenges with high-profile flops, layoffs, studio closures, and game cancellations leading up to Shadows' launch, intensifying the pressure on the game to succeed amid the company's historically low share price.