Krafton's inZOI Sells 1 Million Copies in First Week

Author: Noah Jan 05,2026

Developer and publisher Krafton has announced that inZOI sold one million copies within its first week. This marks the fastest sales milestone ever achieved by a game from the South Korean corporation.

Krafton's competitor to The Sims launched on PC via Steam in Early Access on March 28 and quickly made headlines after players discovered they could run over and kill children. Krafton responded by patching out what it described as an "unintended bug."

Despite this issue, inZOI has earned a 'Very Positive' user review rating on Steam and reached a peak of 175,000 concurrent viewers on Twitch, ranking third in the Games category. It climbed to the top of Steam’s Global Top Sellers List by revenue just 40 minutes after release.

Meanwhile, Canvas, inZOI’s in-game user-generated content (UGC) sharing platform, attracted over 1.2 million participants on launch day, with more than 470,000 pieces of content uploaded.

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IGN’s Early Access review of inZOI scored it 6 out of 10, stating: “inZOI is a visually impressive life simulator with significant ambition, though it currently lacks depth in its Early Access launch.”

Clearly, inZOI is proving successful for Krafton, which emphasized its pre-launch promotional efforts and community communication as key to building trust and momentum. The global showcase and demo for inZOI "particularly attracted high interest," Krafton added.

CEO CH Kim commented: “We are thrilled and grateful to introduce inZOI to players worldwide through Early Access. We will continue engaging actively with the community and develop inZOI as a long-term franchise IP for Krafton.”

inZOI's Best and Most Cursed Creations

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Looking ahead, Krafton confirmed that future updates will bring new content, including mod support and additional cities, with all updates and DLC offered for free until the full release.

In a recent player update, Krafton stated it will "quickly" address reported issues through hotfixes during April, following some player complaints about the game's current state. The size of inZOI’s global community is "a next-level experience for us," Krafton noted, while acknowledging that it is "experimenting to find the best methods for communication."