Redemption Road has indefinitely delayed its shooter strategy game Kingmakers, citing the need for additional time to refine the content before launching with a price tag.
In a statement shared on social media on October 3, the studio confirmed that the October 8 release window is no longer viable and expressed regret to players, saying: "We’re truly sorry for falling short of your expectations."
Kingmakers follows a soldier who journeys back to Medieval England, aiming to "alter the course of a brutal war" and prevent an apocalyptic future. The game promises a "fully real-time simulation featuring thousands of soldiers fighting in sync," powered by "next-generation multi-threaded AI."
The game’s announcement trailer went viral, amassing hundreds of thousands of views across IGN and other platforms, with many fans drawing comparisons to the anime Gate, which also blends modern combat with medieval fantasy elements.
While some fans have accepted the delay, others voiced disappointment over the timing, particularly as the news emerged just days before the original launch date.
"Why is Kingmakers being delayed? Simply put, it’s an extraordinarily ambitious game, and we’re committed to delivering everything we envisioned—no compromises," the company explained. "From day one, our mission has been to create something unlike anything else on the market, in terms of gameplay depth, scale, and interactive experience.
"With Kingmakers, we aimed to push the Unreal Engine 4 framework to its absolute edge while maintaining true 60fps performance on mid-range PCs—no artificial frames. We’re an 80% engineering team, driven by a passion to break technological limits."
The statement continued, highlighting that the shooter features "tens of thousands of soldiers, each equipped with AI and pathfinding comparable to top-tier AAA first-person shooters."
"Even after you leave a battle, it keeps unfolding," the developers added. "Nothing is simulated. We’ve built massive six-story castles where every room is accessible, and every wall, floor, and ceiling can be destroyed. When you construct a Lumbermill, it’s a fully functional space—accessible, explorable, and even usable as a combat zone during enemy invasions."
"Every mission unfolds across a massive, open map, giving each player on the server full freedom to explore—whether alone or leading an army of thousands," Redemption Road noted. "We designed it for full drop-in/drop-out four-player multiplayer, and we’ve achieved it. We just need a little more time to perfect the content before we’re confident charging for it. That’s exactly what we’re doing now. We’re making sure every player—whether on a high-end rig or a more modest system—feels their purchase was worth it. We want every player to be captivated and convinced their money was well spent."
Redemption Road has not announced a new release date but confirmed that a half-hour "deep dive into Kingmakers gameplay" will be shared "very soon."