
The Witcher 4's Unreal Engine 5 tech demo at State of Unreal 2025 may undergo further refinements before launch. Discover CD Projekt Red's performance targets and key revelations from the technical showcase.
Breaking Down The Witcher 4's UE5 Tech Demo
PS5 Performance Targets: Aiming for 60fps

The State of Unreal 2025 demo dazzled audiences with 60fps gameplay on standard PS5 hardware, though CDPR cautions these visuals aren't final. During a June 3 interview with Eurogamer, developers confirmed frame rate targets remain fluid, stating: "While we're targeting 60fps across platforms, specifications aren't locked yet. Our collaboration with Epic focuses on delivering breathtaking open-world visuals without compromising smooth gameplay."

The demo risks creating heightened expectations reminiscent of Cyberpunk 2077's pre-launch hype. CDPR representatives clarified: "This demonstration highlights our development tools rather than final assets. Environmental details and character models will likely change before release."
Inside UE5's Cutting-Edge Features
The 14-minute presentation unveiled UE5.6's breakthrough technologies, including cinematic ray tracing and photorealistic rendering. Beginning with a monster ambush sequence, viewers witnessed seamless transitions into gameplay as Ciri explored wreckage-strewn environments.

Developers spotlighted revolutionary movement systems, particularly Kelpie the horse's anatomically accurate musculature powered by ML Deformer technology. Other showcased innovations included Nanite Foliage for dense vegetation rendering and Mass Framework for creating lifelike AI crowds.
The demo introduced Kovir, a new region featuring the mountainous port town of Valdrest. While combat mechanics weren't demonstrated, the technical preview excited fans about the franchise's next-gen potential.

The Witcher 4 is confirmed for PlayStation 5, Xbox Series X/S, and PC platforms, though CDPR has not announced a release window. Stay tuned for future updates on this highly anticipated RPG.